![]() ![]() Win and you typically get somewhere between 100 and 150 points (what determines this isn’t clear), but lose and you drop a handful of points, around 10-20 usually (what determines this also isn’t clear). That black and white win-loss feeling also comes as the game hands out ranking points. Just adding a simple 10 seconds at the end of a level would really help players in a close, but not close enough second or third get that satisfaction of actually completing the level. It varies as well, so sometimes it’s done and dusted in an instant, other times there’s a few moments. But unlike, for example, Mario Kart multiplayer, there’s barely any time given for other players to cross the finish line. ![]() Get to the end, touch the flag pole and bask in the glory of the words “You win!” popping up on the screen. Multiplayer Versus in Super Mario Maker 2 is all about the winner. All of this needs to be improved by Nintendo and as soon as possible. So yeah, the net code, the host selection, the matchmaking. That’s not so bad, you might think, but just the occasional lag spike will send you to your doom if you can’t judge a jump correctly and you’re battling a level that requires a bit of precision. Other times, there’s just a few much smaller stutters. ![]()
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